City: Räz Qächg Qedwo

Räz Qächg Qedwo

Räz Qächg Qedwo
Example Undermountain architecture.
StateUndermountain
ProvenceHalähÿhvwu Kingdom
Sub ProvenceGÿunglädaph Hold
RegionVahidï-senk Meadows
Founded1079
Community LeaderLord Nrëi
Area48 km2 (19 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation7704 m (-17674 ft)
Average Yearly Precipitation241 cm/y (94 in/y)
Population11620
Population Density242 people per km2 (611 people per mi2)
Town AuraNecromancy
Naming
Native nameRäz Qächg Qedwo
Pronunciation/fɪ̘lz/ /qiˈdwo/
Direct Translation[convenient] [bully]
Translation[Not Yet Translated]

Räz Qächg Qedwo (/fɪ̘lz/ /qiˈdwo/ [convenient] [bully]) is a subtropical City located in Gÿunglädaph Hold, Halähÿhvwu Kingdom, within the Undermountain.

The name Räz Qächg Qedwo is derived from the Sylvin language, as Räz Qächg Qedwo was founded by Mlèbê, who was culturaly Undermountain.

Climate

Räz Qächg Qedwo has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 22°C (71°F). Räz Qächg Qedwo receives an average of 241 cm/y (94 in/y) of precipitation, most of which comes in the form of rain during the summer. Räz Qächg Qedwo covers an area of nearly 48 km2 (19 mi2), and an average elevation of 7704 m (-17674 ft) above sea level.

Overview

Räz Qächg Qedwo was founded durring the late 12th century in fall of the year 1079, by Mlèbê. The establishment of the new community went well, with no major obsticles durring construction.

Räz Qächg Qedwo was built using the conventions of Undermountain durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Räz Qächg Qedwo is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Räz Qächg Qedwo is buildings are arranged arrounded highly ordered system of spacious baked earthen streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. The city's timber-based walls are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Räz Qächg Qedwo is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. You get the terrible feeling that whatever it was, the wound it left will simply never heal. This city is as a necropolice.

Civic Infrastructure

Räz Qächg Qedwo has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Räz Qächg Qedwo has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Qächg Qedwo. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Qächg Qedwo's parks.

Räz Qächg Qedwo has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Qächg Qedwo.

Räz Qächg Qedwo has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Räz Qächg Qedwo has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Räz Qächg Qedwo has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Räz Qächg Qedwo has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Räz Qächg Qedwo has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Qächg Qedwo has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Qächg Qedwo has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Qächg Qedwo's public wards, blessings, and other arcane systems.

Räz Qächg Qedwo has an Scientific Academy which provides higher education in the natural sciences.

Räz Qächg Qedwo possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Räz Qächg Qedwo's grid is powered by a boiler and turbine based power plant.

Räz Qächg Qedwo's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Räz Qächg Qedwo has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Qächg Qedwo's natural decorations nor waterways.

Räz Qächg Qedwo has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Räz Qächg Qedwo has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Räz Qächg Qedwo has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Räz Qächg Qedwo's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.

Räz Qächg Qedwo's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Räz Qächg Qedwo all of the cats speak in a dead language.

The Ice Elemental, Large near Räz Qächg Qedwo are known to be quite timid.

Räz Qächg Qedwo's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Illusion energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 22
  • Farmers: 34
  • Farm Laborer: 58
  • Hunters: 41
  • Milk Maids: 29
  • Ranchers: 15
  • Ranch Hands: 30
  • Shepherds: 28
    • Farmland: 46828 m2
    • Cattle and Similar Creatures: 2905
    • Poultry: 34860
    • Swine: 2324
    • Sheep: 116
    • Goats: 23
    • Horses, Mounts, and Beasts of Burden: 1162

Craftsmen

  • Arms and Toolmakers: 24
  • Blacksmiths: 23
  • Bookbinders: 15
  • Buckle-makers: 15
  • Cabinetmakers: 27
  • Candlemakers: 38
  • Carpenters: 38
  • Clothmakers: 32
  • Coach and Harness Makers: 12
  • Coopers: 29
  • Copper, Brass, Tin, Zinc, and Lead Workers: 16
  • Copyists: 10
  • Cutlers: 9
  • Fabricworkers: 26
  • Farrier: 101
  • Furriers: 7
  • Glassworkers: 41
  • Gunsmiths: 26
  • Harness-Makers: 11
  • Hatters: 21
  • Hosiery Workers: 8
  • Jewelers: 13
  • Leatherwrights: 29
  • Locksmiths: 11
  • Matchstick makers: 17
  • Musical Instrument Makers: 17
  • Painters, Structures and Fixtures: 14
  • Paper Workers: 16
  • Plasterers: 15
  • Pursemakers: 20
  • Roofers: 11
  • Ropemakers: 11
  • Rugmakers: 11
  • Saddlers: 21
  • Scabbardmakers: 24
  • Scalemakers: 12
  • Scientific, Surgical, and Optical Instrument Makers: 7
  • Sculptors, Structures and Fixtures: 10
  • Shoemakers: 11
  • Soap and Tallow Workers: 39
  • Tailors: 66
  • Tanners: 15
  • Upholsterers: 16
  • Watchmakers: 15
  • Weavers: 32
  • Whitesmiths: 9

Merchants

  • Adventuring Goods Retellers: 8
  • Arcana Sellers: 8
  • Beer-Sellers: 15
  • Booksellers: 17
  • Butchers: 29
  • Chandlers: 27
  • Chicken Butchers: 30
  • Entrepreneurs: 12
  • Fine Clothiers: 29
  • Fishmongers: 30
  • Florists: 7
  • Potion Sellers: 19
  • Resellers: 50
  • Spice Merchants: 16
  • Wine-sellers: 24
  • Wheelwright: 17
  • Woodsellers: 11

Service workers

  • Bakers: 52
  • Barbers: 62
  • Coachmen: 16
  • Cooks: 48
  • Doctors: 26
  • Gamekeepers: 17
  • Grooms: 10
  • Hairdressers: 37
  • Healers: 34
  • Housekeepers: 35
  • Housemaids: 61
  • House Stewards: 32
  • Inns: 11
  • Laundry maids: 24
  • Maidservants: 35
  • Nursery Maids: 23
  • Pastrycooks: 38
  • Restaurateur: 50
  • Tavern Keepers: 55

Specialized Laborer

  • Ashworkers: 15
  • Bleachers: 10
  • Chemical Workers: 6
  • Coal Heavers: 23
  • In-Town Couriers: 25
  • Long Haul Couriers: 25
  • Dockyard Workers: 22
  • Gas Workers: 5
  • Hay Merchants: 9
  • Leech Collectors: 30
  • Millers: 26
  • Miners: 25
  • Oilmen and Polishers: 17
  • Postmen: 25
  • Pure Finder: 15
  • Skinners: 30
  • Sugar Refiners: 6
  • Tosher: 18
  • Warehousemen: 37
  • Watercarriers: 25
  • Watermen, Bargemen, etc.: 33

Skilled Laborers

  • Accountants: 14
  • Alchemist: 16
  • Clerk: 24
  • Dentists: 11
  • Educators: 30
  • Engineers: 17
  • Gardeners: 11
  • Mages: 8
  • Plumbers: 12
  • Pharmacist: 14
  • Professors: 5
  • Scientists: 8
  • Wizards: 5

Civil Servants

  • Adventurers: 11
  • Bankers: 16
  • Civil Clerks: 27
  • Civic Iudex: 12
  • Consultants: 7
  • Exorcist: 29
  • Fixers: 13
  • Kami Clerk: 23
  • Landlords: 23
  • Lawyers: 13
  • Legend Keepers: 18
  • Militia Officers: 105
  • Monks, Monastic: 35
  • Monks, Civic: 36
  • Historian, Oral: 27
  • Historian, Textual: 13
  • Policemen, Sheriffs, etc.: 24
  • Priests: 61
  • Rangers: 14
  • Rat Catchers: 16
  • Scholars: 18
  • Spiritualist: 19
  • Slayers: 6
  • Storytellers: 47
  • Military Officers: 41

Cottage Industries

  • Brewers: 37
  • Comfort Services: 40
  • Enchanters: 13
  • Herbalists: 13
  • Jaminators: 44
  • Needleworkers: 41
  • Potters: 18
  • Preserve Makers: 36
  • Quilters: 16
  • Seamsters: 50
  • Spinners: 33
  • Tinker: 13
  • Weaver: 29

Artists

  • Actors: 12
  • Architects: 4
  • Bards: 17
  • Costumers: 7
  • Dancers: 13
  • Drafters: 7
  • Engravers: 9
  • Fine Furniture Carpenters: 5
  • Glaziers: 11
  • Inlayers: 11
  • Musicians: 34
  • Painters, Art: 5
  • Playwrights: 12
  • Sculptors, Art: 10
  • Wood Carvers: 40
  • Writers: 41

Produce Industries

  • Butter Churners: 43
  • Canners: 32
  • Cheesmakers: 37
  • Ice Merchants: 5
  • Millers: 23
  • Picklers: 20
  • Smokers: 14
  • Stockmakers: 12
  • Tobacconists: 18
  • Tallowmakers: 23

4345 of Räz Qächg Qedwo's population work within a Foundational Occupation.

6811 of Räz Qächg Qedwo's population do not work in a formal occupation, but do contribute to the local economy. 464 (4%) are noncontributers.

Points of Interest

Räz Qächg Qedwo's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Räz Qächg Qedwo suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of secured a clean water supply for . was immortalized in song for this deed.

History